The Web3 Gaming Network

PRACTICE
100:00+4 −1MCQ Single Answer
Data / Set
Study the network topology table and the server constraints to answer the questions that follow. The dataset represents a decentralized Web3 gaming network.
Data Link (Bi-directional)Ping Delay (ms)Gas Fee (Tokens)
A ↔ B1530
A ↔ C2010
B ↔ D2540
C ↔ D1050
C ↔ E3520
D ↔ E1525
D ↔ F2030
E ↔ F1015
The Meta (Constraints): 1. Processing Penalty: Every time a data packet passes *through* an intermediate server node (any node that is not the start or the final destination), it gets hit with a flat processing delay of 55 ms and an automatic routing fee of 1010 Tokens. 2. Zero Redundancy: A data packet cannot visit the same node twice in a single trip (no loops, touch grass).
To test network resilience, the devs simulate a sweaty round-trip ping. Packet 1 travels from Node A to Node F using the route with the absolute lowest Total Gas Fee. Immediately after, Packet 2 returns from Node F to Node A using the route with the absolute *highest* Total Gas Fee without violating the "touch grass" zero-redundancy rule (no loops). What is the combined Gas Fee of both packets?
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